An Orbital is a large ring-shaped space habitat.
An Orbital is constructed from segments called Plates. The Plates are constructed of ultradense, or exotic, materials. The inner surface of Plates are flanked by retaining walls called Edgewalls; the Edgewalls prevent the spinning Orbital's atmosphere from escaping.
Orbitals may be constructed with as few as two Plates. In these cases, the Plates are placed opposite to each other as if the Orbital is complete and tethered to each other by force fields; the combined structure is spun. The ring is completed by the incremental addition of Plate-pairs.
Orbitals come in varying sizes. Orbitals with diameters ranging from approximately one, to ten million kilometres existed. Plates may be thousands, even tens of thousands, of kilometres wide. Edgewalls may be thousands of kilometres tall.
Conditions on the inner surface are widely customizable.
Orbitals spin to create artificial gravity through centrifugal force, and to create a day-night cycle. Local day and night are created whenever the Orbital's interior face toward and away from the local star.
Additional mass is lowered onto Plates, altered, and shaped to create a variety of terrain; the volume between the Plate's inner surface and the surface of the terrain need not be solid, and may contain additional facilities. An Orbital may house multiple biospheres and biomes.
The outer surface of Orbitals and Plates is the underside. Spaceports are located along the underside. Long-distance transportation links may also run along the underside, using the vacuum to achieve high speeds.
The Culture constructed Orbitals from asteroids, comets, and other miscellaneous debris; a typical star system had enough of this material for at least one Orbital, and using them reduced collision threats to Orbitals. Material could be imported over interstellar distances as necessary. The Culture did not mine planets for building materials.
Space debris was also used to create the terrain on new Plates. Asteroids were lowered toward the surface and rendered molten by energy projectors - equivalent to planetary crust-busting weapons. The molten slag was shaped and distributed onto the Plate using other matter- and energy-manipulating processes.
The Culture considered 4 sextillion kilograms sufficient to construct an Orbital with a surface area of 10 billion square kilometres; the Orbital would have a maximum population of 50 billion.
Most Culture Orbitals in the 22nd century were 3 million kilometres in diameter.
The Culture's definition of an Orbital had a minimum size, and was for an unenclosed structure.
High-speed transportation across the Orbital was provided by the underside and sub-Plate network. Settlements were liberally provided with network access point; even isolated houses in rural areas could be provided with an access point. The underground cars used by the networks also served as lifeboats.
Complete Orbitals could be moved at superluminal speeds over interstellar distances; they had slow accleration.
The Affronter polity received Orbital technology from the Culture within 500 years of the end of the Idiran-Culture War. The Culture hoped to reduce the Affront's reliance on planetary habitats and the Affront did not trust the Orbitals built for them by the Culture.
- ↑ 1.0 1.1 1.2 Consider Phlebas, chapter 8
- ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 Look to Windward, chapter 12
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 Consider Phlebas, chapter 5
- ↑ Look to Windward, chapter 3
- ↑ 5.0 5.1 Surface Detail, chapter 3
- ↑ 6.0 6.1 6.2 6.3 6.4 6.5 6.6 "A Few Notes on the Culture"
- ↑ 7.0 7.1 7.2 Excession, chapter 7.2
- ↑ 8.0 8.1 8.2 Look to Windward, chapter 7
- ↑ 9.0 9.1 9.2 Look to Windward, chapter 9
- ↑ 10.0 10.1 10.2 10.3 10.4 Look to Windward, chapter 13
- ↑ Look to Windward, chapter 15
- ↑ 12.0 12.1 Consider Phlebas, chapter 7
- ↑ Consider Phlebas, Reasons: the Culture
- ↑ 14.0 14.1 Look to Windward, chapter 5
- ↑ Player of Games, chapter 4
- ↑ Excession, chapter 2.3
- ↑ Hydrogen Sonata, chapter 20
- ↑ Player of Games, chapter 1
- ↑ Excession, chapter 2.2
- ↑ Excession, chapter 3.3